Search found 646 matches

by André Axe'm
07 May 2018, 21:28
Forum: Neverwinter Nights
Topic: Edon Cookies - Changes
Replies: 30
Views: 5032

Re: Edon Cookies - Changes

...
Well obviously I was going to penalise you for your diligence and make you start behind everyone else, so that you would have to hand in 1000's more war supplies before you get a reward.
by André Axe'm
07 May 2018, 12:10
Forum: Neverwinter Nights
Topic: Edon Cookies - Changes
Replies: 30
Views: 5032

Re: Edon Cookies - Changes

I'm intending on giving out some rewards for handing in war supplies.
by André Axe'm
28 Apr 2018, 18:33
Forum: Neverwinter Nights
Topic: Update V8.3
Replies: 65
Views: 8551

Re: Update V8.3

I've already changed the layout for the next update.
by André Axe'm
25 Apr 2018, 21:30
Forum: Neverwinter Nights
Topic: Home security quest - lizard cult
Replies: 3
Views: 717

Re: Home security quest - lizard cult

Cults tend to have secret underground passages just in case they need to escape from pitchfork brigades...
Also, its just a medium lock in this case.
by André Axe'm
24 Apr 2018, 22:23
Forum: Neverwinter Nights
Topic: Alluring pipes ?
Replies: 4
Views: 739

Re: Alluring pipes ?

Monster drop, and slightly obscure as I was limited by what appearances were available.
by André Axe'm
23 Apr 2018, 13:33
Forum: Neverwinter Nights
Topic: Update V8.3
Replies: 65
Views: 8551

Re: Update V8.3

Converting gems into runes makes runes purchasable, which is not desired at the moment.

Why should there be a discount for the same end result? That would mean that one of the options is a trap. (Which you would then call to have adjusted to match the cost of the other one.)
by André Axe'm
23 Apr 2018, 11:06
Forum: Neverwinter Nights
Topic: Update V8.3
Replies: 65
Views: 8551

Re: Update V8.3

The script is only rechecking titles when you are granted a new schematic, so a manual rename will be needed here.
by André Axe'm
22 Apr 2018, 16:34
Forum: Neverwinter Nights
Topic: Update V8.3
Replies: 65
Views: 8551

Re: Update V8.3

Mythic Crafter title requires every craft at 20 plus 10 schematics. If you have that and it isn't working, then something is broken.

Finding models that looked semi appropriate without duplication took ages.

Prime Materia isn't needed yet, so isn't in the recipes yet.
by André Axe'm
22 Apr 2018, 13:06
Forum: Neverwinter Nights
Topic: Update V8.3
Replies: 65
Views: 8551

Re: Update V8.3

Looks like I missed the Wyvern Blood issue, sorry. Will be in next update.
by André Axe'm
21 Apr 2018, 21:02
Forum: Neverwinter Nights
Topic: Update V8.3
Replies: 65
Views: 8551

Update V8.3

Finally finished this big update. It took a while as I had to change a lot of crafting recipes and make new items. Also I got sick. The biggest change is that there is now quite a few more high level crafting ingredients in the world and they are now used in every Peerless or higher tier item. I'm n...
by André Axe'm
15 Apr 2018, 16:55
Forum: Neverwinter Nights
Topic: Bugs and Issues
Replies: 368
Views: 63323

Re: Bugs and Issues

Correcting the Scroll issue. Looked into the Tiefling issue. I've corrected the spelling, so after the update it should switch it back. (Left the code accepting the typoed version.) Can't see any way for the code to rename the subrace field without attempting to grant the modifiers. It should rechec...
by André Axe'm
13 Apr 2018, 14:17
Forum: Neverwinter Nights
Topic: Drop rates, gear, etc
Replies: 12
Views: 1911

Re: Drop rates, gear, etc

Peber wrote:
13 Apr 2018, 08:45
If half of them are junk, why include them in the loot tables?
For the other non-junk half, why not let them drop more frequently?
Haven't got around to fixing that bit yet.
by André Axe'm
10 Apr 2018, 13:28
Forum: The Hobby Corner
Topic: Fitness 2018
Replies: 81
Views: 18148

Re: Fitness 2018

Did a 26 km hike over the weekend from Cape Jervis to Tapanappa Lookout. Contained about 800m of ascent and 600m of descent. Pack was 18 kg for the first day, 16 kg for the second. I forgot to use the 100m of ascent is equivalent to 1km extra distance rule when I did the time calculations, so we got...
by André Axe'm
10 Apr 2018, 13:03
Forum: Neverwinter Nights
Topic: Drop rates, gear, etc
Replies: 12
Views: 1911

Re: Drop rates, gear, etc

Half the UR items are junk anyway, so I'm not sure why you would be worried about not seeing them...
by André Axe'm
31 Mar 2018, 11:18
Forum: Neverwinter Nights
Topic: Bugs and Issues
Replies: 368
Views: 63323

Re: Bugs and Issues

Did a reset resolve these issues?
by André Axe'm
25 Feb 2018, 13:10
Forum: The Hobby Corner
Topic: Fitness 2018
Replies: 81
Views: 18148

Re: Fitness 2018

Managed to lose 4 kg over the summer due to anxiety and depression. Apparently having a panic attack can totally ruin your digestive system. Looks like stopping antidepressants half a year ago has left me vulnerable to panic attacks, so I'm going to take a whole year off my PhD to work on my health ...
by André Axe'm
10 Feb 2018, 12:58
Forum: Neverwinter Nights
Topic: ::Revisiting:: Suggestions
Replies: 157
Views: 24647

Re: ::Revisiting:: Suggestions

I've looked into it twice now, but I don't know how it works.
by André Axe'm
31 Jan 2018, 21:37
Forum: Neverwinter Nights
Topic: Moar Crafted Item Revisions
Replies: 14
Views: 1567

Re: Moar Crafted Item Revisions

Further Musings: I could hack the base stats of the armours with a hak update. One of those should be happening soonish when I get around to doing a CEP update. If we did that, I think Chain Mail should definitely at least be 6 base AC with a dex cap of 2. Any further changes would depend on whether...
by André Axe'm
31 Jan 2018, 20:41
Forum: Neverwinter Nights
Topic: Moar Crafted Item Revisions
Replies: 14
Views: 1567

Re: Moar Crafted Item Revisions

Today's Random Thought: Max potential AC from fullplate: 8 armour +1 dex = 9. Max potential AC from chainmail: 5 armour +2 dex = 7. 2 less AC and requiring 2 more dex to reach maximum is bad. Perhaps add an extra +1 AC enchantment to Chainmail? Alternatively replace chainmail options with Scale Mail...
by André Axe'm
31 Jan 2018, 17:28
Forum: Neverwinter Nights
Topic: Bugs and Issues
Replies: 368
Views: 63323

Re: Bugs and Issues

Can't touch at all.
by André Axe'm
31 Jan 2018, 15:56
Forum: Neverwinter Nights
Topic: ::Revisiting:: Suggestions
Replies: 157
Views: 24647

Re: ::Revisiting:: Suggestions

Would this be inflicting a death debt?
I should be able to set it up to not do a death debt, but then we have a feature which cures all status effects for free. :/
by André Axe'm
30 Jan 2018, 17:15
Forum: Neverwinter Nights
Topic: Bugs and Issues
Replies: 368
Views: 63323

Re: Bugs and Issues

Am reading and will be addressing all of these things either in the next update or in a quick patch shortly after said big update.
Currently have too much going on in real life at the moment.
by André Axe'm
29 Jan 2018, 12:43
Forum: Neverwinter Nights
Topic: Moar Crafted Item Revisions
Replies: 14
Views: 1567

Re: Moar Crafted Item Revisions

Today's Random Thought: I was after something unique for the animal leather armours to make them different to the standard class armours. So how about we flip the stats/regen around, so that the animal armours have regen but less stats bonuses and the class armours would not have regen but +1 more s...
by André Axe'm
28 Jan 2018, 22:06
Forum: Neverwinter Nights
Topic: Moar Crafted Item Revisions
Replies: 14
Views: 1567

Re: Moar Crafted Item Revisions

We can do something like that. I really just wanted a standardised baseline to work from.
by André Axe'm
28 Jan 2018, 20:26
Forum: Neverwinter Nights
Topic: Moar Crafted Item Revisions
Replies: 14
Views: 1567

Re: Moar Crafted Item Revisions

Well the stat types are staying the same, and I did explicitly state a -1 to most of them. However, there are more options available for getting stats with the new items, so I thought you'd be able to shoulder it. Also, you just said that adding 3 regen to something was a nerf. :P Basically the stat...