Bugs and Issues

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Sapphire
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Re: Bugs and Issues

Post by Sapphire » 03 Apr 2017, 20:20

Buppi and the drow scribe just inside the trade hall are going at it like no tomorrow and Buppi is losing ...
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Gotrek1966
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Re: Bugs and Issues

Post by Gotrek1966 » 03 Apr 2017, 20:30

Sapphire wrote:
03 Apr 2017, 20:20
Buppi and the drow scribe just inside the trade hall are going at it like no tomorrow and Buppi is losing ...
Don't put that as a bug, more of a "Buppi getting smashed, party in trade hall" type post :lol:

And the scribe wins :clap: :thumbup: YAY for the Scribe.
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Alkarl
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Re: Bugs and Issues

Post by Alkarl » 03 Apr 2017, 22:19

Image

For those that missed it :D
(You can remove this if you like :P)
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Katheraine
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Re: Bugs and Issues

Post by Katheraine » 04 Apr 2017, 09:03

André Axe'm wrote:
03 Apr 2017, 19:45
Its one bag per cdkey.
Ok, so we have about 8 CD keys but we can't be using all of those on only 2 PCs. So back to my original question, can a friendly DM please give littleblaegor a bag & the cash?

Thanks.
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André Axe'm
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Re: Bugs and Issues

Post by André Axe'm » 04 Apr 2017, 13:40

Could we please reserve this thread for things that require changes to the module or server to fix.
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André Axe'm
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Re: Bugs and Issues

Post by André Axe'm » 06 Apr 2017, 17:24

Putting a small update together.
Post before tomorrow morning if you want something fixed.
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RR_Texan
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Re: Bugs and Issues

Post by RR_Texan » 06 Apr 2017, 22:12

I noticed that near the entrance of Ornal forest, there is a rock or something floating in the air. This is on the screen where the farmer is.
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Katheraine
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Re: Bugs and Issues

Post by Katheraine » 06 Apr 2017, 22:28

André Axe'm wrote:
04 Apr 2017, 13:40
Could we please reserve this thread for things that require changes to the module or server to fix.
Sure. The helpful dude in the hunting field who kills wild beasts doesn't return to his spot at the entry to the hunting fields after taking care of business. So he gets distracted and wanders off over time into the middle of the field. Not sure if this is deliberate or not.
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Alkarl
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Re: Bugs and Issues

Post by Alkarl » 06 Apr 2017, 23:02

He's technically not in the module, Kitty threw him together the other day - will ask Andre if we can permanently add him :D
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Sapphire
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Re: Bugs and Issues

Post by Sapphire » 07 Apr 2017, 05:56

Very close to the floating rock there is to the left side of the tunnel to the next area a chestnut tree buried in the woods which is totally unaccessable...
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Katheraine
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Re: Bugs and Issues

Post by Katheraine » 07 Apr 2017, 07:31

Alkarl wrote:
06 Apr 2017, 23:02
He's technically not in the module, Kitty threw him together the other day - will ask Andre if we can permanently add him :D

That explains why he doesn't stay put! Great work to put him there, a permanent add would be nifty, the hunter used to kill off any untoward malar but doesn't now. Also a good illustration of the point that we don't always know what is and is not a module issue.
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Fraggermuffin
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Re: Bugs and Issues

Post by Fraggermuffin » 07 Apr 2017, 09:11

RR_Texan wrote:
06 Apr 2017, 22:12
I noticed that near the entrance of Ornal forest, there is a rock or something floating in the air. This is on the screen where the farmer is.
The magic rock! Each year hundreds of pilgrims make the arduous journey to pay homage to The Almighty Airborne Ornal Rock and it's godly cousin, The Lordly Levitating Lodestone in the Azile Teleportation Maze.
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kaoscvn
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Re: Bugs and Issues

Post by kaoscvn » 07 Apr 2017, 13:51

Lol @Fragermuffin...

Can we put a shrine to Kiri in the Order of the Arcane & add her as a legit Goddess? Dunno if that is too much to ask right now, but throwing it out there. I'm sure Kitty would be happy to do the remodeling job. ;)
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Fraggermuffin
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Re: Bugs and Issues

Post by Fraggermuffin » 07 Apr 2017, 21:50

Going to level 21, and 11th level as a Stalker, it offered me Bane of Enemies as a feat, despite only having two favoured enemies. What would happen if I took it? Would it work?
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André Axe'm
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Re: Bugs and Issues

Post by André Axe'm » 07 Apr 2017, 22:20

I expect it would.
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haloeight
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Re: Bugs and Issues

Post by haloeight » 08 Apr 2017, 09:41

Is it possible to put a big magic self-filling bucket full of water bottles in the workshop temporarily until the economy picks up a bit? It can be a bit of a drain on the meager finances when trying to lvl up.

I know Andre mentioned refilling from a tap was crashing the server a while ago so it was removed, but I thought this could be another solution?
Last edited by haloeight on 08 Apr 2017, 13:35, edited 1 time in total.
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kittycatArcane
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Re: Bugs and Issues

Post by kittycatArcane » 08 Apr 2017, 12:42

haloeight wrote:
08 Apr 2017, 09:41
It is possible to put a big magic self-filling bucket full of water bottles in the workshop temporarily until the economy picks up a bit? It can be a bit of a drain on the meager finances when trying to lvl up.

I know Andre mentioned refilling from a tap was crashing the server a while ago so it was removed, but I thought this could be another solution?
Seconded - it could probably even function like the salt piles/sugar bags I'd imagine.
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RR_Texan
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Re: Bugs and Issues

Post by RR_Texan » 09 Apr 2017, 01:26

I tried leaving one cotton on two plants. After about a RL hour they still had not respawned. I don't think the update to respawn even when partially harvested is working correctly.
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André Axe'm
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Re: Bugs and Issues

Post by André Axe'm » 09 Apr 2017, 09:08

Bleh.
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kaoscvn
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Re: Bugs and Issues

Post by kaoscvn » 10 Apr 2017, 11:36

I recommend emptying a plant when harvesting and putting any extra on top of the next plant... seems like emptying the plant has worked best for a while now.
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Radhaz
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Re: Bugs and Issues

Post by Radhaz » 10 Apr 2017, 12:30

Epic Basilisk at in the Great Northern Forest is stuck to a tree.
South of the map just before the gate. Now this is OK when you are running away from the brute but you cant loot it when you actually kill it.
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André Axe'm
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Re: Bugs and Issues

Post by André Axe'm » 10 Apr 2017, 13:41

Fixed the plant thing yesterday, and the salt/sugar thing that happened because of it.

As for the Basilisk, this is likely a one off situation that won't happen again.
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Radhaz
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Re: Bugs and Issues

Post by Radhaz » 11 Apr 2017, 09:30

André Axe'm wrote:
10 Apr 2017, 13:41
Fixed the plant thing yesterday, and the salt/sugar thing that happened because of it.

As for the Basilisk, this is likely a one off situation that won't happen again.
The Basilisk thing has been happening for ages...every time I go that way the behaviour is the same. It was happening on the old server and it is happening on the new one as well.

Figured you would want to know
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André Axe'm
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Re: Bugs and Issues

Post by André Axe'm » 11 Apr 2017, 11:02

In which case I need to know exactly where the misbehaving Basilisk is. Its a big forest.
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RR_Texan
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Re: Bugs and Issues

Post by RR_Texan » 11 Apr 2017, 11:31

by the gate to the bandit camp
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