::Revisiting:: Suggestions

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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 11 Jan 2018, 17:21

Would it be possible to increase the price of some of the higher level ingredients harvested from monsters? Having things like Balor Horns and Hell Wurm scales at a price that would make them viable to sell in shops might help out those that cannot collect them themselves.
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 11 Jan 2018, 18:28

Give me a full list of what is too cheap.
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Iona
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Re: ::Revisiting:: Suggestions

Post by Iona » 11 Jan 2018, 22:13

Nau will not buy them from your shop if increased, already top markup. By the time I pay more and make all the crafted ingredients am working at a loss, not quite that stupid yet. I am trying to make these and stock in my shop so they are available for all players, hence low markup. This fortunately is not RL Fraggs.

If this happens will only make them to order, which is a pity if I am not around.
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Sapphire
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Re: ::Revisiting:: Suggestions

Post by Sapphire » 11 Jan 2018, 22:35

I agree with Iona the mark ups would cripple crafters trying to make some gold on the side of supplying others with their requirements and hence I would have to start charging more my services when I do make things to order... I don't get access in the first place to some items as the difficulty in getting them out weigh's the risk already ... To make those high end ingredients sell for more will mean a lot of dedicated crafters will be priced out ...

I suggest that those that get loads of specialist high end ingredients should make more of an effort to RP with a crafter and negotiate a price if they are looking for more gold out of those items ... Or perhaps make it part of a deal to make something for the hunter type and a little excess for the crafter to make some coin too ...
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 11 Jan 2018, 22:56

Top markup? The store is set to the lowest markup possible. But fair enough. I'm probably not going to be putting things like Hell Wurm scales in a shop for less than 20k, though. They are hard to get.

How would it cripple crafters? Don't you currently have to hunt them yourselves for the most part anyway? The suggestion was aimed at the high level ingredients that are hard to get, such as Hell, Red and Shadow Scales, needed for Peerless and Superlative gear.

Current Prices when I add to shop:

Shadow Dragon Scale: 4000gp
Shadow Dragon Sclae Powder: 5000gp
Red Dragon Scale Powder: 5000gp
Hell Wurm Scale: 2000gp
Hell Wurm Scale Powder: 100gp

I only had Powders of Red to test, not scales.
Last edited by Fraggermuffin on 11 Jan 2018, 23:04, edited 1 time in total.
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 11 Jan 2018, 23:02

Anyway, it was just an idea. I thought it might be helpful offering a commodity for sale in stores that you currently don't see. I'm not putting high end scales in my store for the current pricing.
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vorly
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Re: ::Revisiting:: Suggestions

Post by vorly » 12 Jan 2018, 01:02

As an adventurer, if I couldn't solo an ingredient I'd buy if from a store if it was made available and then pass it to a crafter to do a final craft depending on cost.

As an adventurer equiping Annika in 10 pieces of Peerless gear, the raw gold in the recipe and tips alone set me back to 100k gold at one point, the move up to superlative isn't very enticing. I haven't equipped Vorly with anything other than what has been scrounged and borrowed from other characters and he is currently sitting at 1.2 mil gold. Personally I think crafters are in a more lucrative profession if they have a shop available.
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 12 Jan 2018, 09:57

Looks like a few of those prices are a bit out of order.
Also if the final items are too cheap compared to the price of ingredients, we can tweak their sell value.

Finally, I'm not sure it makes sense to say that hard to get ingredients should be cheaper...
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retaxis
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Re: ::Revisiting:: Suggestions

Post by retaxis » 14 Jan 2018, 17:30

Any chance we can get a epic/mythic char builder sub forum??
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 14 Jan 2018, 18:23

Its possible, but you need to talk to the people running the forums.
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Sathias
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Re: ::Revisiting:: Suggestions

Post by Sathias » 14 Jan 2018, 19:04

André Axe'm wrote:
14 Jan 2018, 18:23
Its possible, but you need to talk to the people running the forums.
I can raise it in the forum mod section and see what happens if you like
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retaxis
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Re: ::Revisiting:: Suggestions

Post by retaxis » 14 Jan 2018, 19:34

Sathias wrote:
14 Jan 2018, 19:04
André Axe'm wrote:
14 Jan 2018, 18:23
Its possible, but you need to talk to the people running the forums.
I can raise it in the forum mod section and see what happens if you like
Sounds like a plan to me 😁.
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Alkarl
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Re: ::Revisiting:: Suggestions

Post by Alkarl » 19 Jan 2018, 11:40

Allow players back into locked out areas (to help other players complete quests)
Like Mai'taph and (pre-)Shadow Plane

(If someone can provide a definitive list, that'll be awesome :D)
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vorly
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Re: ::Revisiting:: Suggestions

Post by vorly » 19 Jan 2018, 11:43

The ruins of Ol’Myth for wings
Black Hills, final room Boss
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southead
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Re: ::Revisiting:: Suggestions

Post by southead » 19 Jan 2018, 20:46

Would it be possible to add more Shadow Dragon spawns? Also, the Great Shadow Wyrm does not drop scales. I would also suggest making the two single spawns Ancients if possible.
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 19 Jan 2018, 21:49

Already got fixes for boss dragons not dropping scales, but will look at more spawns as well.
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Sathias
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Re: ::Revisiting:: Suggestions

Post by Sathias » 20 Jan 2018, 17:59

Alkarl wrote:
19 Jan 2018, 11:40
Allow players back into locked out areas (to help other players complete quests)
Like Mai'taph and (pre-)Shadow Plane

(If someone can provide a definitive list, that'll be awesome :D)
Also the last part of Tulmaggs... it is insanely annoying to try and complete solo :(

edit: scratch this... other people can help after its complete... thanks Southead :D
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 21 Jan 2018, 15:32

I'd like to suggest that the range on AB for Weapons be at least +8 to +12. Rolling less than what you already have is very disappointing, given how rare the runes are. Between two level 45 characters I have only found 1 Major, 1 Intermediate and a 6 Minor.
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 21 Jan 2018, 15:38

When Custos "Enscribed something on my Soul" for the Planes Shredder Quest, it would be cool to have some sort of VFX when he does it. Just having text for something so interesting is a bit of an anticlimax.
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Sathias
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Re: ::Revisiting:: Suggestions

Post by Sathias » 26 Jan 2018, 08:26

Two suggestions which were discussed on discord

a) An item of return to town - using the same logic as the Wings amulet, but only allowing return to Helios, Loknar or Aeturnus, depending on faction. Saves people relogging to return from places far away.
b) Too many towns in Edon horde their food. Food vendors in Emrys (I couldn't find a food vendor in the whole market area), Kabu and Ibitz Stahn would be quite useful. Maybe Misty as well?
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 31 Jan 2018, 14:09

Add a suicide option to the Emote Wand. There are times when the character has a bug that can only be fixed with a DM Smite. It would be handy if we did not have to wait for a DM to become available.
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 31 Jan 2018, 15:56

Would this be inflicting a death debt?
I should be able to set it up to not do a death debt, but then we have a feature which cures all status effects for free. :/
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 31 Jan 2018, 16:31

I was thinking without a Death Debt. I didn't consider level drain, curses etc, though...
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Iona
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Re: ::Revisiting:: Suggestions

Post by Iona » 09 Feb 2018, 16:23

Crafting Journal atm shows your own levels if Mythic i.e. 21,22,23 in crafts.
Would it be possible to show these when each craft is opened? Would make it easier for those looking for a crafter who has schematics in what they want.
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 10 Feb 2018, 12:58

I've looked into it twice now, but I don't know how it works.
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