::Revisiting:: Suggestions

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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 27 May 2017, 11:33

Yes, but I'd like to point out that it would be purely cosmetic, even the damage type change.
For some reason any damage added that way totally ignores resistances, weaknesses and immunities. Even invulnerability.
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Sathias
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Re: ::Revisiting:: Suggestions

Post by Sathias » 27 May 2017, 12:16

I was more thinking from a RP point of view anyway, seems a bit odd to have a BG have a yellow glow and divine damage :)
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 27 May 2017, 13:10

Umm okay, but they are still channelling divine power.
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Sathias
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Re: ::Revisiting:: Suggestions

Post by Sathias » 27 May 2017, 14:12

True, I've just always thought as divine damage as like holy/good type damage. Only an idle(idol?) thought :)
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 27 May 2017, 14:51

Definitely an idol thought.
There is also a positive energy damage.
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 04 Jun 2017, 09:47

Award a Superlative Gem for finishing the Dragon Hunters Quest.

Award a Superlative Gem for finishing the Planes Quest.

As a once off reward for level 40 characters to upgrade some gear, it would mean that you don't need to tweak the rarity of Superlatives too much. At least it would take some of the grind/randomness out of it and allow each character to have at least two Superlative Items.
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 04 Jun 2017, 10:03

Yeah, I am intending on checking all of those.
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 04 Jun 2017, 22:10

The Trouble in Trondor quest is a bit unintuitive. When you visit the farm and get the Dorneryll's Sheath from a dead goblin and return it to the Duncan Inn, neither the mayor or little boy recognise it with new dialogue. You have to know to go to the cave after the farm.
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Blaegor
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Re: ::Revisiting:: Suggestions

Post by Blaegor » 05 Jun 2017, 09:38

Is it possible to change the drop rate on the Helios Slums quest?? It can take something like 5 loops to get 12 tokens and if you are in a party this is just silly.
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Alkarl
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Re: ::Revisiting:: Suggestions

Post by Alkarl » 05 Jun 2017, 09:47

Blaegor wrote:
05 Jun 2017, 09:38
Is it possible to change the drop rate on the Helios Slums quest?? It can take something like 5 loops to get 12 tokens and if you are in a party this is just silly.
On all of the token quests... and now Andre is going to make me do it... :P
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 05 Jun 2017, 12:46

Those ones are supposed to be grind quests that are just there to distract you from the levelling grind.
However, I'll check the encounters to see if there is something that it stopping it from being more generous when you are in a party.
(Unfortunately, the control systems for encounters aren't great.)
If I can't make any improvements to it from the encounters, I'll nudge the drop rate up a bit.
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 11 Jun 2017, 21:13

Could alloy nails and alloy capping be made to stack, like you did with studs?
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RR_Texan
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Re: ::Revisiting:: Suggestions

Post by RR_Texan » 11 Jun 2017, 23:25

I've been hunting in Kabu, been through the entire area 6-7 times, from one dragon boss to the other boss and everything in between. I've found 3 gypsy tokens. That is grinding . . .
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Gotrek1966
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Re: ::Revisiting:: Suggestions

Post by Gotrek1966 » 12 Jun 2017, 09:38

Noticed that the UD token quest drops a hell of a lot more than Helios slums quest. Pretty much every group you kill drops a token.

Much easier to do in UD.
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Sathias
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Re: ::Revisiting:: Suggestions

Post by Sathias » 12 Jun 2017, 10:26

My wizard has been getting into scribing and I've noticed some of his key attack spells aren't able to be scribed. For instance, Combust and Mestil's Acid Breath. Please make writable :D
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 14 Jun 2017, 11:49

Give high level dragons a better dispel magic. The Hell Wurms can't even dispel Bless from a Scabbard of Blessing.
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 19 Jun 2017, 20:17

Could we please have a Recipe Card for Smelting? It would be really handing for working out ingot amounts required for the War Supplies.
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Falstar
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Re: ::Revisiting:: Suggestions

Post by Falstar » 23 Jun 2017, 11:43

Can we please have an option on the Enlistment Badge that shows how many points are required for the next rank, in line with the display for Mythic level status.

If this is too difficult, a signpost showing the different tiers would also do the trick.

If this is also too difficult, a page on the Wiki showing the different ranks would be fine too.
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 08 Jul 2017, 21:39

I'm surprised we still have it, but can we remove Disarm and Improved Disarm from the server? Or modify it to put the weapon into your inventory instead of on the ground?
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 11 Jul 2017, 11:31

Re. Disarm:
Do you mean remove from enemies?
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 11 Jul 2017, 13:15

Yeah, from enemies. A summoned hawk beastman made me drop my superior weapon the other day. Super annoying. What would happen if it was a non-drop weapon? I also remember it happening years ago and somehow not noticing, then I had to retrace my steps over several maps to find it.

Do any players use it? Is it even any use in Edon vs Monsters?
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 10 Dec 2017, 22:14

Got disarmed by the Hobgoblins in Kabu...

Also, would it be possible to have the Wings able to port to Perron after finishing the Lower Planes? Once you have used up the Perron Recall token it is a real hassle getting back there for each of the further Planes. Especially given that we still don't know whether Omadon is bug free...
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André Axe'm
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Re: ::Revisiting:: Suggestions

Post by André Axe'm » 11 Dec 2017, 10:17

Will consider it. Not keen on it, but if Omadon continues to crash things I guess it will have to change.
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 11 Dec 2017, 11:41

I'll try to get a group together to have another go at Omadon soon. If a DM could port us there is would be greatly appreciated, given we have walked there twice already!
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Fraggermuffin
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Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 11 Dec 2017, 11:42

Another suggestion: Could we please have the old Ring of Power recipes reinstated? I miss them :cry:
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