Path of Exile

Step into someone else's shoes for a while, and live out their experiences all from the comfort of your chair.
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Kendrite
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Re: Path of Exile

Post by Kendrite » 19 Sep 2016, 19:09

Has anyone done the Labyrinth on Normal level? Those traps are tough.
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kharis
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Re: Path of Exile

Post by kharis » 19 Sep 2016, 19:26

Yeah i got through it earlier today. Think i missed some stuff but got there in the end.

Its a tad tedious i think
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Mugsy
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Re: Path of Exile

Post by Mugsy » 19 Sep 2016, 19:27

kharis wrote:Its a tad tedious i think
How is it compared to set dungeons in D3?
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Kendrite
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Re: Path of Exile

Post by Kendrite » 19 Sep 2016, 19:29

kharis wrote:Yeah i got through it earlier today. Think i missed some stuff but got there in the end.

Its a tad tedious i think
I think I need to slow down a bit. I tried rushing but some of the traps are one hit kills (as in you're killed). :-o

Plus when I got to the second section there was a huge demon that came super close to taking me out. Not sure how many "zones" there are but I hope not too many....
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kharis
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Re: Path of Exile

Post by kharis » 19 Sep 2016, 19:44

I came across one big demon and the boss over 3 battles.

Its tedious in the way that its a bunch of dungeons put together and once you start you cant leave and if you die you get kicked out. Some of the zones are offshoots that basically have a key or something to find. Think i went through 12 or so areas all up
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Mugsy
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Re: Path of Exile

Post by Mugsy » 19 Sep 2016, 21:31

kharis wrote:Its tedious in the way that its a bunch of dungeons put together and once you start you cant leave and if you die you get kicked out. Some of the zones are offshoots that basically have a key or something to find. Think i went through 12 or so areas all up
Sounds like the old 8-bit Sega Master System games I use to rent... the more tedious ones with no continues and a single health bar though the entire game. I hated those ones... much preferred co-op games.

I never understood why they'd put in these tedious single player dungeons critical to build creation/advancing the gameplay since ARPGs play better as a co-op experience.
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Kendrite
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Re: Path of Exile

Post by Kendrite » 20 Sep 2016, 20:47

I've put a 5 gem chest piece in the stash. It looks average stat wise and not sure how to upgrade it.

Also put in a Sanctified Life Flask that requires lvl 50.

According to the net I can upgrade a mace to five slot if it's over lvl 35....am I right? don't want to waste resources...
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Mugsy
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Re: Path of Exile

Post by Mugsy » 20 Sep 2016, 21:14

One for Meare to answer methinks.

Doesn't look like I'll be on for the rest of the week. Got a fair few early starts this week and stuff to sort out in RL.

How many of us have our co-op character at the Act 4 town at the very least on normal?
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Re: Path of Exile

Post by Mugsy » 21 Sep 2016, 07:49

And anyone find their computer works harder running PoE than other ARPGs? The fans on my rig seems to fire up and is more audible compared to D3. I'm wondering if it's a particular graphics setting?
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Mini
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Re: Path of Exile

Post by Mini » 21 Sep 2016, 08:21

I have trouble for teh first 20 minutes I play getting a steady framerate. I have stutters often with it, where my framerate drops to 2 or 3 then jumps back to 70. After a bit it seems to load all the textures or something and works fine... I think it is badly optimised is the problem.

Also I am up to the where you unlock the door in Act 3... but I will clear that area today and be ready at the start of act 4 when we get a co-op group going again
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Mugsy
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Re: Path of Exile

Post by Mugsy » 21 Sep 2016, 08:31

Yeah, optimization is probably it. GGG is obviously a small studio and comparing to Blizzard, who are arguably kings of games optimization, isn't fair. Just something I really noticed jumping between PoE and D3 lately.

Saturday is probably the first chance to play co-op for me. I've just been doing the odd 20-30min session in D3 to build up my rift key stock.
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Re: Path of Exile

Post by Mini » 21 Sep 2016, 11:12

So I'm attempting to get all the gems that I require for this build I am slowly getting working...

But being a stupid game at times, I can't buy a few of the gems that I require... Both can be bought from Clarissa in Act 3, but not by a Shadow :(
Can someone grab me (I will pay you back what they cost, just let me know :))
- Cyclone
- Purity of Fire
- Increased duration support

And from Act 4
- Immortal Call


Also, don't worry about putting more claws into the stash, I'm attempting to move to daggers, so I need a dagger that has a high attacks per second
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Mythor
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Re: Path of Exile

Post by Mythor » 21 Sep 2016, 11:42

Couldn't get the Increased duration support gem but the other 3 are now in the guild stash for you Mini. :)
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Mini
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Re: Path of Exile

Post by Mini » 21 Sep 2016, 12:05

Thanks Mythor, grabbed them all...
This is changing my play style... Cyclone is great fun...

Ninja edit
Last edited by Mini on 21 Sep 2016, 15:07, edited 1 time in total.
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Mythor
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Re: Path of Exile

Post by Mythor » 21 Sep 2016, 12:59

Mini wrote:Thanks Mugsy
Rude! :razz:
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Re: Path of Exile

Post by Mini » 21 Sep 2016, 15:06

Haha... I really need to start reading better... FUCK!!!
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GamingKen
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Re: Path of Exile

Post by GamingKen » 21 Sep 2016, 23:31

I'll probably be making my way into Act IV on Friday night if anyone else is interested.
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Mugsy
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Re: Path of Exile

Post by Mugsy » 21 Sep 2016, 23:43

Mearehear wrote:I'll probably be making my way into Act IV on Friday night if anyone else is interested.
Would love to but I'll be dropping off my bro's car at his place that arvo or evening so depending on when I can do it and if we grab dinner together before I get home, I may or may not be around.

On more positive news, I got myself a Restraint ring on my bro's D3 account finally. Lost a decent amount of crit chance and crit damage in the process but the 2.25x damage more than makes up for it. Should make farming rift keys faster at the very least which means spending less time in D3 and more time in PoE!
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Re: Path of Exile

Post by Mini » 22 Sep 2016, 08:48

Hit me up Friday Meare... I should be around
TS is going to be a must if we keep playing games together though
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Re: Path of Exile

Post by Mugsy » 22 Sep 2016, 23:32

Finally made myself a hideout. I've invited the armour master and weapon master since they seem the most useful. Any advice on what the benefits of each one are?

Slightly depressing my hideout is... I have the rain environmental effect dampening what should be a nice sunny coastal escape.
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kharis
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Re: Path of Exile

Post by kharis » 23 Sep 2016, 09:11

i'm not sure which hideout i want yet, i'll get around to it i guess
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Re: Path of Exile

Post by Mini » 23 Sep 2016, 09:22

I didn't know there was really a choice...
But I have one...

Need to make an effort to get the rest of the people to my hideout. Currently have the assassin and armour master.
They were the easiest ones to level up and get there.
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Re: Path of Exile

Post by kharis » 23 Sep 2016, 09:36

yeah each master has their own hideout

http://pathofexile.gamepedia.com/Hideout
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Re: Path of Exile

Post by Mini » 23 Sep 2016, 09:43

Hmm, might look at changing at some point... Currently ha e the coastal one. But it doesn't look that cool

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Re: Path of Exile

Post by Kendrite » 25 Sep 2016, 14:56

I'm a bit over PoE so am going to take a break for a bit - glad I finished my first play through.

I've donated 50 points to the guild so hopefully you guys can get something good with it (another tab or something).
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