

btw. Does the minute man have an "ending" also? my quest with the minuteman kinda ended after we got the castle, after that it's just bunch of repeated quests
I've got that now and I understand why you kept using it... it's just destroys everything in its path. Super Legendary etc Super Mutants are dead in seconds, it just tears through everything.Mythor wrote:The very first legendary I got, was still using it at the end of the game. Think I changed all the mods except the drum magazine.
The only downside was that the explosions hurt me if I shot it too close. And the ammo consumption was kind of nuts.
Some of them are pretty good actually! Tempted to make a Hulk Hogan or Walter White nextRalph Wiggum wrote:It's a click baity site but this made me lol:
http://fragburn.com/fallout-4-the-ultim ... he-game/2/
Yeah it's pretty easy to obtain, only takes a couple of missions for the Railroad and you unlock it.Ralph Wiggum wrote:Ballistic weave is attained through a Railroad quest right? Note to self: find Railroad
I'm 63 hours in and I've only just found Virgil. I feel like I should do more of the story to get the narrative flowing. I assume "freeplay" continues after the game is finished. It'd be crazy not to given the scope of the game. But obviously interactions change in the world once you pick a faction.
Hmm... I don't remember combat armor has the crotch piece. Does armor in game has varies when you upgrade? or maybe memories don't serveAnon. E. Moose wrote:Ballistic weave is seriously a must have, this is currently my outfit on Lily, my survival character. She's a tank at lvl 29 with ballistic weave 3 on the army fatigues, giving it base 90/90 DR.
![]()
radiation damage mean the target that get shot will receive rad, just like the normal way you get rad. So like if a you get shot with a 60dmg rad, you will instantly get 60 rad points, the same apply to your enemies (I guess)Nekosan wrote:How the hell does radiation damage work? I have a 60ish damage sniper rifle that does 50 extra rad damage and it somehow does DRAMATICALLY less damage than my 60 dmg 10mm pistol does.
BorisBC wrote:Pro tip - if you have to spew in a car, spew down the (inside) front of your shirt. Trust me, it's a lot easier to clean spew off yourself than the interior of a car.
Yeah, when I met the raiders racing the robots I thought, these guys would be cool to do missions for or at least be neutral too.. but no instantly hostileYurtles wrote:It would have added a hell of a lot more to the game if they gave them and the Gunners some more depth I think. Something more like the Powder Gangers in New Vegas - essentially raiders, but you could actually interact with them and choose to be with or against them.
Radiation heals some enemies.Nekosan wrote:How the hell does radiation damage work? I have a 60ish damage sniper rifle that does 50 extra rad damage and it somehow does DRAMATICALLY less damage than my 60 dmg 10mm pistol does.
Actually yeah that was disappointing. Bethesda went through the effort of creating a robot track, and voicing a commentator, but the moment you walk in it all goes to shit.Bicketybam wrote:Yeah, when I met the raiders racing the robots I thought, these guys would be cool to do missions for or at least be neutral too.. but no instantly hostileYurtles wrote:It would have added a hell of a lot more to the game if they gave them and the Gunners some more depth I think. Something more like the Powder Gangers in New Vegas - essentially raiders, but you could actually interact with them and choose to be with or against them.