Diablo III

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Mugsy
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Re: Diablo III

Post by Mugsy » 03 Nov 2018, 11:10

For those that need a quick low down...

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Re: Diablo III

Post by Mythor » 03 Nov 2018, 11:51

Starcraft didn't rate a mention either. It's hard to say whether not being mentioned is better than getting something nobody really wanted. :D
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Re: Diablo III

Post by Mugsy » 03 Nov 2018, 12:11

Yeah, Starcraft got a quick "Zeratul is coming as a co-op commander" and that was it. No hype train to derail.
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Re: Diablo III

Post by Mugsy » 03 Nov 2018, 12:27

You knew one of these was on its way...

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Re: Diablo III

Post by Mugsy » 03 Nov 2018, 13:29

And here's the line of people wanting to try out the new game...

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Re: Diablo III

Post by Mythor » 03 Nov 2018, 13:36

This shot from DansGaming on Twitter also shows the many empty demo stations: It's insane. They should have known the BlizzCon audience isn't the right one for this.
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Re: Diablo III

Post by Mugsy » 03 Nov 2018, 13:58

Well, there was at least one person who lined up...

https://mashable.com/article/diablo-imm ... pnVR5r8Pqu

I'm still not going to get it... don't own any iOS or Android devices and buying a Switch and D3 is both cheaper and gives a better experience if I wanted to play Diablo on the go.

Also, it's hilarious where www.playdiablo4.com takes you to.
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Re: Diablo III

Post by Mugsy » 03 Nov 2018, 16:10

An honest preview from IGN...

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Re: Diablo III

Post by Mugsy » 03 Nov 2018, 17:54

From the Q&A session after the first panel, here are the questions and responses:

1. What happened to the Druid. You guys skipped (adding) Druid to Diablo 3?... kinda dodged the question
2. How long has DI been in development and how is it affecting other Diablo projects?... BS about multiple Diablo projects again

Someone shouts out something about the Druid again.

3. Do you have a timeframe for when we'll see this? (DI of course)... when it's done
4. (reworded a bit) The trailer shows lots of details but the game looks graphically toned down? Please clarify if the cinematics were done via ingame engine or not?... graphics at certain points rendered cinematically
5. The progression of the look of armour... will that be done linearly (based on level) or will be different looks per piece of armour on the model (like D3)?... individual look per item
6. As a theorycrafter, will be there skill trees, skill sets to customise how skills work?... still working this out
7. Lord Fluffy Q... will it be playable on PC?... No (as we know)
8. How hard can the difficulty curve get?... too early to say but they want to make it a true Diablo experience
9. Will HC mode be available?... Wyatt doesn't know if a mobile platform where disconnects are more likely is ideal for HC but they do like the high stakes feel of HC. Need to wait and see.
10. The now famous April Fools Q.
11. Why is the game going to mobile especially since the majority of players are PC players? Are you trying to reach a new audience of players? Yes. And they believe mobile phones are super powerful these days to be able to realise a fully fledged Diablo game.

Pretty clear that most of the community just want more content for D3 and to have content appear firstly on PC.

They also had the Chinese team from Netease come on stage where their CEO spoke in Mandarin to the crowd. To me, it didn't give me confidence in the game development and seemed to further highlight that there's a communications issue between what the players want and what they just want to develop.
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Re: Diablo III

Post by Mugsy » 03 Nov 2018, 23:23

Thanks for the mention on the front page Blizzcon post Mythor. Glad that some of these posts come in useful. I don't have Facebook so can't post comments there... and if I don't use FB I clearly have buckley's chance of having Android or iOS to run Diablo Immortal too - lol

Two more things to finish up the day...

1. Apparently, this is the guy who asked the April Fools Q. He said they screened him which he lied about and said what he wanted instead:

https://us.battle.net/forums/en/d3/topi ... =2#post-26

2. Rhykker's Twitch stream has a good Q&A session with the community manager, Brandy Camel as well as Wyatt Cheng:

https://www.twitch.tv/videos/330883121

They guy really does tread a fine line knowing what not to ask and what he knows they will answer. Of interest is that Brandy did mention that there were some D3 things she intends to blog about but didn't have time to complete before Blizzcon which might explain why the mobile game was all that was announced. It did sound like it was exclusively seasonal themes though so don't get too excited for D3 content. I'd have loved a patch 2.6.2 announcement that will bring a few underutilised skills up to an end game viable state at the very minimum but given we've been on the same patch for over a year now, it's clear D3 won't be getting any further balancing.

We'll see what tomorrow has awaiting for us. This has definitely been a weird Blizzcon so far for Diablo fans.
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Re: Diablo III

Post by Mugsy » 03 Nov 2018, 23:46

Couldn't resist posting this...

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Re: Diablo III

Post by Mugsy » 04 Nov 2018, 08:56

Some more interesting videos.

Quin69 is a bit of a legend in the game being well respected as a skilled player and one who with his team of in game friends have come up with some game defining builds (the heal monk which has evolved the current zdps monk used in all high end group pushes, and the flashfire wizard being two builds). So his first Diablo video in ages pretty much speaks what the fanbase is feeling...



Also a pretty decent video on IGN to try to address the 'reskin' controversy which Wyatt just sidesteps the question. Some further question on the game itself.



I'm interested if they will pull something together to help salvage this Blizzcon for Diablo at the next panel at 11am AEST.
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Re: Diablo III

Post by Mugsy » 05 Nov 2018, 19:42

Worth watching... some intel and the meme at the end is worth it!

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Re: Diablo III

Post by Mugsy » 06 Nov 2018, 06:55

Well, the real damage has been done... dropped 6.7% on the NASDAQ:

Current price: $64.37
Down: $4.62 or 6.7%

https://www.nasdaq.com/symbol/atvi/real-time

I hope the shareholders are happy.
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Re: Diablo III

Post by Mugsy » 07 Nov 2018, 00:15

One good thing about this Blizzcon is all the memes that have come out of it...



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Re: Diablo III

Post by Mugsy » 10 Nov 2018, 07:47

Seems Top 10 memes wasn't enough, they're doing Top 100 memes now...

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Re: Diablo III

Post by Mugsy » 12 Nov 2018, 13:17

When a pizza company also takes a jab at your PR nightmare...

https://www.facebook.com/DominosMY/phot ... =3&theater
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Re: Diablo III

Post by Mugsy » 14 Nov 2018, 07:27

Things are snowballing...

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Re: Diablo III

Post by Mugsy » Yesterday, 07:23

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Re: Diablo III

Post by linxus » Yesterday, 10:38

I might actually stick with a season for more than 2 days :D

The patch notes basically read:
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Re: Diablo III

Post by Mini » Yesterday, 10:47

Those are some huge percentage increases...
I might play another season... Does the Switch version have seasons?
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Re: Diablo III

Post by Mythor » Yesterday, 13:21

Hah, free Ring of Royal Grandeur power, that's an interesting one. A guaranteed primal for finishing GR70 is nice but realistically I won't get there in a season. I never do! :D

So many buffs though. BIG buffs too. Crazy.
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Re: Diablo III

Post by linxus » Yesterday, 16:18

The RoRG buff will make it easier though - full set powers quicker should mean faster greater rift levelling I guess.
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Re: Diablo III

Post by Mugsy » Yesterday, 19:38

Mini wrote:
Yesterday, 10:47
Those are some huge percentage increases...
I might play another season... Does the Switch version have seasons?
Yeah, the Switch version has seasons. It's plagued with hackers though. Apparently Switch save games are easy to hack.

The %s look big but they basically multiplied the 6pc set buff by 1.33x to 5x depending on how noncompetitive it was before. It's a pretty lazy way to go about it really.
Mythor wrote:
Yesterday, 13:21
Hah, free Ring of Royal Grandeur power, that's an interesting one. A guaranteed primal for finishing GR70 is nice but realistically I won't get there in a season. I never do! :D

So many buffs though. BIG buffs too. Crazy.
GR70 isn't hard with the right build. I'm a pretty shitty HC player and with the right build (I tweak it to increase damage reduction at the cost of some damage) I can still do a GR90. Highest I've done is a 92 with Crusader's Condemn build and there's still room to push. The trick is to keep doing higher GRs efficiently... you get more xp... gives more paragons and you get better drops at higher levels too. You basically gear up, level up gems and also get paragons simultaneously so your power and defence is growing all the time.
linxus wrote:
Yesterday, 16:18
The RoRG buff will make it easier though - full set powers quicker should mean faster greater rift levelling I guess.
Maybe. For people who push day 1, it'll probably shave off 30-60min assuming you get a 5th set item by the time you get your first two haedrig's gift bags. If the build requires support legendaries to be effective, you may be a bit gimped still while you find stuff. For everyone who goes more casually, the buff should speed things up.

As for what benefits the buff has on end game builds, it'll boil down to two things:

1. if the build used RORG in it, you can now equip another ring, use another ring/ammy power in the cube, or fit EW/FnR into the build

2. if the build DOESN'T use RORG, you can can substitute a piece into one of the set item slots. Popular choices will be Aquila, Magefists, Frostburns, Mantle of Channeling, Depth Diggers, Illusory Boots, Leoric's Crown

Farming builds will benefit the most.
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Re: Diablo III

Post by Mugsy » Today, 00:56

linxus wrote:
Yesterday, 10:38
The patch notes basically read:
Image
My impression is that a suit at ActiBlizz said this to the D3 dev team...

Image

One was talking about sales volumes. The other interpreted differently.
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