From the Q&A session after the first panel, here are the questions and responses:
1. What happened to the Druid. You guys skipped (adding) Druid to Diablo 3?... kinda dodged the question
2. How long has DI been in development and how is it affecting other Diablo projects?... BS about multiple Diablo projects again
Someone shouts out something about the Druid again.
3. Do you have a timeframe for when we'll see this? (DI of course)... when it's done
4. (reworded a bit) The trailer shows lots of details but the game looks graphically toned down? Please clarify if the cinematics were done via ingame engine or not?... graphics at certain points rendered cinematically
5. The progression of the look of armour... will that be done linearly (based on level) or will be different looks per piece of armour on the model (like D3)?... individual look per item
6. As a theorycrafter, will be there skill trees, skill sets to customise how skills work?... still working this out
7. Lord Fluffy Q... will it be playable on PC?... No (as we know)
8. How hard can the difficulty curve get?... too early to say but they want to make it a true Diablo experience
9. Will HC mode be available?... Wyatt doesn't know if a mobile platform where disconnects are more likely is ideal for HC but they do like the high stakes feel of HC. Need to wait and see.
10. The now famous April Fools Q.
11. Why is the game going to mobile especially since the majority of players are PC players? Are you trying to reach a new audience of players? Yes. And they believe mobile phones are super powerful these days to be able to realise a fully fledged Diablo game.
Pretty clear that most of the community just want more content for D3 and to have content appear firstly on PC.
They also had the Chinese team from Netease come on stage where their CEO spoke in Mandarin to the crowd. To me, it didn't give me confidence in the game development and seemed to further highlight that there's a communications issue between what the players want and what they just want to develop.
Re: Diablo III
Posted: 03 Nov 2018, 23:23
Thanks for the mention on the front page Blizzcon post Mythor. Glad that some of these posts come in useful. I don't have Facebook so can't post comments there... and if I don't use FB I clearly have buckley's chance of having Android or iOS to run Diablo Immortal too - lol
Two more things to finish up the day...
1. Apparently, this is the guy who asked the April Fools Q. He said they screened him which he lied about and said what he wanted instead:
They guy really does tread a fine line knowing what not to ask and what he knows they will answer. Of interest is that Brandy did mention that there were some D3 things she intends to blog about but didn't have time to complete before Blizzcon which might explain why the mobile game was all that was announced. It did sound like it was exclusively seasonal themes though so don't get too excited for D3 content. I'd have loved a patch 2.6.2 announcement that will bring a few underutilised skills up to an end game viable state at the very minimum but given we've been on the same patch for over a year now, it's clear D3 won't be getting any further balancing.
We'll see what tomorrow has awaiting for us. This has definitely been a weird Blizzcon so far for Diablo fans.
Re: Diablo III
Posted: 03 Nov 2018, 23:46
Couldn't resist posting this...
Re: Diablo III
Posted: 04 Nov 2018, 08:56
Some more interesting videos.
Quin69 is a bit of a legend in the game being well respected as a skilled player and one who with his team of in game friends have come up with some game defining builds (the heal monk which has evolved the current zdps monk used in all high end group pushes, and the flashfire wizard being two builds). So his first Diablo video in ages pretty much speaks what the fanbase is feeling...
Also a pretty decent video on IGN to try to address the 'reskin' controversy which Wyatt just sidesteps the question. Some further question on the game itself.
I'm interested if they will pull something together to help salvage this Blizzcon for Diablo at the next panel at 11am AEST.
Re: Diablo III
Posted: 05 Nov 2018, 19:42
Worth watching... some intel and the meme at the end is worth it!
Re: Diablo III
Posted: 06 Nov 2018, 06:55
Well, the real damage has been done... dropped 6.7% on the NASDAQ:
Hah, free Ring of Royal Grandeur power, that's an interesting one. A guaranteed primal for finishing GR70 is nice but realistically I won't get there in a season. I never do!
So many buffs though. BIG buffs too. Crazy.
GR70 isn't hard with the right build. I'm a pretty shitty HC player and with the right build (I tweak it to increase damage reduction at the cost of some damage) I can still do a GR90. Highest I've done is a 92 with Crusader's Condemn build and there's still room to push. The trick is to keep doing higher GRs efficiently... you get more xp... gives more paragons and you get better drops at higher levels too. You basically gear up, level up gems and also get paragons simultaneously so your power and defence is growing all the time.
The RoRG buff will make it easier though - full set powers quicker should mean faster greater rift levelling I guess.
Maybe. For people who push day 1, it'll probably shave off 30-60min assuming you get a 5th set item by the time you get your first two haedrig's gift bags. If the build requires support legendaries to be effective, you may be a bit gimped still while you find stuff. For everyone who goes more casually, the buff should speed things up.
As for what benefits the buff has on end game builds, it'll boil down to two things:
1. if the build used RORG in it, you can now equip another ring, use another ring/ammy power in the cube, or fit EW/FnR into the build
2. if the build DOESN'T use RORG, you can can substitute a piece into one of the set item slots. Popular choices will be Aquila, Magefists, Frostburns, Mantle of Channeling, Depth Diggers, Illusory Boots, Leoric's Crown