The helmets in the twitter post I linked come directly from the company that makes them http://facewaretech.com/pricing/#hardwarepricingboars wrote: There's definitely been some ion-storm esque moments... but most of the money stuff is guesstimation so I take that stuff with a grain of salt.
Mo-cap isn't cheap, estimated costs are all over the place but the average works out to $25 per second of footage captured and Imagination is where they were doing all their mo-cap, that place is considered the most expensive in the industry.
And the London studio, there is a requirement to file financial reports in the UK, costs of operating it come from them https://beta.companieshouse.gov.uk/comp ... ng-history
The long running joke on somethingawful is the $18,000 coffee machine and the EST. $20,000 entrance door that CIG claimed was made with plywood and a garage door at the LA studios, everything else questionable is a guesstimate I agree but quick Google searches does come up with results on the cost of the items in question, lets not be idiots and go "RARRRHHH now your stating CIG cannot spend any money on office furniture!" No but when something simple as a coffee table costs $800, questions are allowed to be raised into the spending habits.
I was given shit by a few people on IRC when I made fun of SC announcing the switch to DX12 because it did break their kickstarter promise and why they picked it over OpenGL let alone Vulkan still was a strange decision as cryengine supports OpenGL out of the box and it still takes months of coding to change, even if they said "yeah we will support linux at a later date".As for the graphics engine, I took that as more of a dropping support for DX12 rather than changing the rendering engine so to speak. Thought they were supporting both - they'd always promised win7 etc support so not sure how they could have gone solely DX12 if that was the case, since it's win10 only.
We can look at this from a game design perspective, Look at many open world games and why they fail to fill their world with interesting stuff when compared to GTA 5.It'll most likely release in some form or another, will it be worth playing, that's the real question
Some things like flight times in systems sound somewhat stupidly long.
Reminds me of how annoying flight paths in games such as WOW back in the day could get damned boring after a while and they had things to look at. I'm not sure how exciting a blur in the stars is going to stay interesting, sure you'll be able to chat and such whilst doing so but if you don't want to, piloting your single seat fighter any large distance is going to be dull if it takes too long.
The flipside to that problem is if it's too easy to get everywhere you lose the feeling that space is vast.
So many unknowns...
If 3.0 manages a release in the next few months 2017 should be an ok year. (by slow CIG standards)... for progress in StarCitizen.
If even a slice of singleplayer doesn't appear soon, the Squadron 42 saltyness will probably explode.
I'm willing to wait because I'm still dreaming of the game the Infinity space guys were talking about building back in 2004 or so... I might have to wait another 5 years at this rate
One thing that STILL grinds my gears though is the downloader.
For the LOVE OF GOD AND ALL THAT IS HOLY. SDFSDS@#$@#$@ @#$@#$@# Just fix this @#$%. hahaha.
Seriously, I don't do PTU server or patch the main client all that often because it's absurdly time consuming and data intensive.
Thankfully the house I recently got a contract on has NBN... which solves the problem for me but I cannot believe it's still an issue.
GTA 5 you can take the time away from doing the campaigns to look around and see whats going on, can head north and listen to country folks talk about barn yard dancing or follow the only black guy in the town before a cop shows up. drive near downtown and watch gangs dish it out, head into central, steal a rich persons car and get chased by cops for a few minutes, wait till dark with a cop car, find a bunch of hookers, pull up the car that picks one and just watch her piss bolt into the sea. Things are happening in world not even because of your influence. Lets look at something like Wildlands, I am finding it very fun with friends, but once everything in a sector of the map is done, like missions, side missions, collectibles, what else is there in the area,nothing was going on before we killed everyone, nothing happens after, we don't revisit the area again, it's onto the next area, rinse repeat, this isn't new or unique to open world games either.
Lets take all the technical issues Star Citizen has now cause those "can" be fixed aside because my beef isn't it being a buggy game. Whats the design goals they are doing? how many players can roam around in the world? planets? what does landing on those offer? How does one help a transport carrier? It boils down to "This new feature(things like the biodome), what does it offer for players?" We don't get told anything, Chris Roberts says so many things and yet so little about how far into a feature they are done and players like myself can only go on whats actually existing.
Is the offer it's going to be the same as Freelancer like everyone is hoping or Wing Commander: Privateer(which was one of the 1st PC games I played) I had hoped which is why I like so many had put money into this, then pulled out because the goals posts shifted so frequently they are now in a new stadium.
Even if it was all a buggy mess that boiled down to pulling a bunch switches that have to be done in order, it would be more than whats currently in the PU, 2 stations, a single mission that thats about 3-5 minutes total to get to and hit a switch, a big bennys machine you can kick over and clothes shopping.