XCOM 2

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Fireslide
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Re: XCOM 2

Post by Fireslide » 10 Feb 2016, 13:41



This was posted on reddit. I'm dying of laughter.
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Kinky Kel
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Re: XCOM 2

Post by Kinky Kel » 10 Feb 2016, 14:12

Hahahahaha
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Darius359au
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Re: XCOM 2

Post by Darius359au » 11 Feb 2016, 10:41

:lol: :lol: :lol:
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kharis
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Re: XCOM 2

Post by kharis » 11 Feb 2016, 10:51

Tis funny
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Mythor
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Re: XCOM 2

Post by Mythor » 11 Feb 2016, 19:27

Finally finished. Last mission is pretty brutal so it was satisfying to get it done on the first attempt and without any casualties.
Not keen to play it again just yet. Steam says 26 hours playtime so that's probably enough for now. :D
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storm84
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Re: XCOM 2

Post by storm84 » 12 Feb 2016, 08:57

Damn that's impressive. I've only been able to put 4 hours in so far, and that's 4 missions. Only one dead squad member so far.
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Mini
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Re: XCOM 2

Post by Mini » 12 Feb 2016, 09:13

I had to do a reload last night... One of my favourite squadies got taken out.
Luckily the game auto-saves every turn, so was easy to go back.

Grenades are my friend currently though, I just need to learn to use them first in the turn, so if they blow up cover I get easier shots...
I have myself in my list, but I'm not game enough to actually use me in a mission... things get real then...

Also finally had a rookie level up into a Ranger, as I lost the initial chick and the game hasn't given me more.
Think I have 2 of every other class though. Slowly getting into the game more, but having a tough time deciding which missions I need to go to, and when I need to just do the site scanning.
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Mythor
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Re: XCOM 2

Post by Mythor » 12 Feb 2016, 12:44

There's a facility you can build to let you pick the specialty of your rookies, which is handy on its own. Same facility also lets you buy perks like increased squad size and so on. Super useful!
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Sathias
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Re: XCOM 2

Post by Sathias » 12 Feb 2016, 19:10

I wasn't very happy with how I was doing so I've started again, been watching some of Beaglerush's vids for tips and he is making Legendary Ironman look easy. Interestingly he doesn't use ambushes at all, he tends to think you get more value with being able to reposition after the enemy gets woken up.

https://www.youtube.com/playlist?list=P ... m75GwcvzZK
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[URAUC]
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Re: XCOM 2

Post by [URAUC] » 12 Feb 2016, 20:09

I tend to agree. I've been experimenting with 2 out of six on over watch, one to set off the attack and the remaining to close/react to their movements. Its alot easier to set up flanking shots once they have moved.
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storm84
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Re: XCOM 2

Post by storm84 » 13 Feb 2016, 10:58

Mini wrote:I had to do a reload last night... One of my favourite squadies got taken out.
Luckily the game auto-saves every turn, so was easy to go back.
I'm not sure how I'd beat the game without reloading, especially on the turn-timed missions. I stupidly picked one of those as the best time to skulljack an advent officer, which meant burning down turns dealing with the codex. Then I had to rush the one soldier close enough to the terminal to get close enough without alerting a couple of hidden aliens waiting behind it. Took about 10 reloads to get it right. And even after all that, 3 soldiers came away gravely wounded.

Not sure if I'm trying to do too much at once, or I'm just sucky.
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DedZeppelin
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Re: XCOM 2

Post by DedZeppelin » 13 Feb 2016, 12:39

I bought this game a couple of days ago. Never played XCOM. I really like it, but get so frustrated at the same time. I am properly noob at it though. I re-started after losing my entire squad to a particularly nasty pair of snake guys poisoning me and wrapping me up, doing much better now.
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Re: XCOM 2

Post by Mini » 13 Feb 2016, 12:43

I'm thinking that I might drop my game back to Rookie, just so I can actually get through the story before I get too frustrated to play it..
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Sathias
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Re: XCOM 2

Post by Sathias » 13 Feb 2016, 13:38

Doing much better in my restarted game after implementing a few Beaglerush tips. Getting through most missions now at Flawless or Excellent rating, and got mag weapons and psionics completed really early.
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storm84
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Re: XCOM 2

Post by storm84 » 13 Feb 2016, 13:50

Sathias wrote:Doing much better in my restarted game after implementing a few Beaglerush tips. Getting through most missions now at Flawless or Excellent rating, and got mag weapons and psionics completed really early.
I've been wondering about doing that, because it seems like it takes forever to do the research for those compared with all the fast things that come up. Guess it'll mean weapon research is always in starvation mode.

I like the sense of urgency the game creates. I remember in XCOM: Enemy Unknown how slow the early game felt - that there was time to wait for things like satellite coverage or research upgrades. This one feels like there's no time to try to achieve anything. I think partly, too, I'm having trouble actually staying in one place to scan a region as game events pop up much quicker than it takes to scan.
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Re: XCOM 2

Post by [URAUC] » 14 Feb 2016, 21:24

Completed the campaign on veteran. All I can say about the last mission is that it really steps it up. It was one of the most tense and brutal missions, which I cant even imagine doing on ironman or a harder difficulty at this stage. I had one ranger on 2HP go on a reaper killing spree with 8 kills, unfortunately he didn't last too much longer after that. Had my one sniper from day one survive the mission on 1HP which he was sitting on for at least 5 turns. I will definitely have a better idea on how to run research, soldier builds and base building for my next run through, but I think I'm going to watch a few streamers and see if I can get anything else I might be missing.
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Kinky Kel
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Re: XCOM 2

Post by Kinky Kel » 15 Feb 2016, 08:27

I kinda cheated on my last mission. I took 4 Psi Ops, 1 Grenadier and 1 Specialist.
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Mini
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Re: XCOM 2

Post by Mini » 15 Feb 2016, 08:42

I am slowly making my way through the game... but wow I finally had a mission without a time limit last night. Felt so much nicer to slowly make my way across the map. Still had to reload due to running one guy a little too far and pissing some guys off.

Loving taking out cover with my grenadier though, just need to remember to use him first; not half way through a turn.
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storm84
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Re: XCOM 2

Post by storm84 » 15 Feb 2016, 09:13

How concerned should I be at the progress bar at the top of the map view? It's gone up to 5 already, so I'm wondering whether to react to it, or continue to try to build up my meagre base and supplies.
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Sathias
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Re: RE: Re: XCOM 2

Post by Sathias » 15 Feb 2016, 09:44

storm84 wrote:How concerned should I be at the progress bar at the top of the map view? It's gone up to 5 already, so I'm wondering whether to react to it, or continue to try to build up my meagre base and supplies.
Mine is 2 from the end atm :-/

My guys are starting to do pretty well on my restarted game, had the mission where you get downed by the UFO and you have to get rid of the spike which is grounding your ship, absolutely tore through the waves of aliens. Snuck a ranger through so she had line of sight on the spike then my sharpshooter one shotted it :)

Oh and I really really hate Codex. Cheapest enemy ever.

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Mythor
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Re: XCOM 2

Post by Mythor » 15 Feb 2016, 11:01

I assume very bad things will happen if the Avatar project is completed, but once the bar fills up it starts a countdown timer and you only have X number of days to knock some of their progress off. I had the countdown and then went and took down a couple of the alien bases and got back to the progress bar and went on to win.
So, probably try and avoid getting to the countdown timer bit, but don't worry too much about individual pips getting added.
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DedZeppelin
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Re: XCOM 2

Post by DedZeppelin » 15 Feb 2016, 21:16

Good to know.
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storm84
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Re: XCOM 2

Post by storm84 » 16 Feb 2016, 08:19

Carefully worked my way through a blacksite mission, and all that effort dropped the counter from 5 to 4. Hardly seems worth it tbh.
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Re: XCOM 2

Post by Mini » 16 Feb 2016, 08:52

I need to do a blacksite mission... Been trying to get my guys ready (And well myself as well)
Might be my plans for tonight.

Managed to do another extraction last night, had to run the last 2 turns to get my guys to the extraction zone though, and ended up having to run through 2 lots of overwatch fire to make it into the zone (Both missed)

But the good thing is that I haven't died yet (I added myself to the character pool)
And I am now making my way up the ranks as a Ranger... managed 2 sword kills in the last level
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Re: XCOM 2

Post by Sathias » 16 Feb 2016, 15:27

My new crew is starting to kick arse pretty well now. One thing I've discovered is having a good combat hacker is incredibly powerful, almost as much so as a psionic. Being able to take over a mech for 4 or 5 rounds and use it to destroy his mates is amazing. The medic tree is nowhere near as useful.

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